Animated Text

Revelation de texte echelonnee pour les titres, les citations mises en avant et les courts textes d'accompagnement. Installez Animated Text depuis le registre VLLNT UI avec la CLI shadcn.

Signaler un bug

Revelation de texte echelonnee pour les titres, les citations mises en avant et les courts textes d'accompagnement. Fait partie de la famille utility dans VLLNT UI, il est publie comme entree de registre lisible par machine — copiez la source directement dans votre application avec la CLI shadcn et possedez-la, sans dependance d'execution a une bibliotheque de composants.

Apercu

Basculez entre clair et sombre pour inspecter l'apercu Storybook integre.

Installation

Ajoutez Animated Text a votre projet avec la CLI shadcn. La source arrive dans votre code, prete a etre adaptee :

pnpm dlx shadcn@latest add https://ui.vllnt.ai/r/animated-text.json

Source

"use client"; import * as React from "react"; import { cn } from "../../lib/utils"; const GLYPH_SEGMENTER = new Intl.Segmenter(undefined, { granularity: "grapheme", }); const ASCII_RANDOM_CHARACTERS = Array.from({ length: 94 }, (_, index) => String.fromCodePoint(index + 33), ).join(""); const TERMINAL_RANDOM_CHARACTERS = "│┃─━┄┅┈┉┌┐└┘├┤┬┴┼╭╮╯╰╱╲╳"; const BLOCK_RANDOM_CHARACTERS = "░▒▓█▌▐▀▄■□▪▫▖▗▘▙▚▛▜▝▞▟"; const UNICODE_SYMBOL_RANDOM_CHARACTERS = "◆◇◈○●◎◉◌◍◐◑◒◓◔◕◢◣◤◥◦※✦✧✱✶✷✹"; const MATRIX_RANDOM_CHARACTERS = `${ASCII_RANDOM_CHARACTERS}${TERMINAL_RANDOM_CHARACTERS}${BLOCK_RANDOM_CHARACTERS}${UNICODE_SYMBOL_RANDOM_CHARACTERS}`; export const ANIMATED_TEXT_RANDOM_CHARACTER_PRESETS = { ascii: ASCII_RANDOM_CHARACTERS, binary: "01", blocks: BLOCK_RANDOM_CHARACTERS, matrix: MATRIX_RANDOM_CHARACTERS, symbols: UNICODE_SYMBOL_RANDOM_CHARACTERS, terminal: TERMINAL_RANDOM_CHARACTERS, } as const; const DEFAULT_RANDOM_CHARACTERS = ANIMATED_TEXT_RANDOM_CHARACTER_PRESETS.matrix; type AnimatedTextSplit = "character" | "word"; export type AnimatedTextVariant = | "decipher" | "matrix" | "reveal" | "terminal" | "typewriter"; export type AnimatedTextDirection = "center-out" | "end" | "random" | "start"; export type AnimatedTextRandomCharacterPreset = keyof typeof ANIMATED_TEXT_RANDOM_CHARACTER_PRESETS; type SegmentFrame = { content: string; isRevealed: boolean; key: string; style?: React.CSSProperties; }; export type AnimatedTextProps = React.ComponentPropsWithoutRef<"p"> & { cursor?: boolean; cursorChar?: string; direction?: AnimatedTextDirection; duration?: number; randomCharacters?: string; randomCharactersPreset?: AnimatedTextRandomCharacterPreset; randomness?: number; splitBy?: AnimatedTextSplit; stagger?: number; text: string; variant?: AnimatedTextVariant; }; function getSegments(text: string, splitBy: AnimatedTextSplit): string[] { if (splitBy === "character") { return Array.from(GLYPH_SEGMENTER.segment(text), ({ segment }) => segment); } return text.match(/\S+\s*/g) ?? []; } function getGlyphs(text: string): string[] { return Array.from(GLYPH_SEGMENTER.segment(text), ({ segment }) => segment); } function getRandomMatrixGlyph(randomCharacters: string): string { const glyphs = getGlyphs(randomCharacters); return glyphs[Math.floor(Math.random() * glyphs.length)] ?? glyphs[0] ?? "0"; } function getResolvedRandomCharacters( randomCharacters: string | undefined, randomCharactersPreset: AnimatedTextRandomCharacterPreset, ): string { if (randomCharacters && randomCharacters.length > 0) { return randomCharacters; } return ( ANIMATED_TEXT_RANDOM_CHARACTER_PRESETS[randomCharactersPreset] ?? DEFAULT_RANDOM_CHARACTERS ); } function getCursorToneClass(variant: AnimatedTextVariant): string { return variant === "matrix" || variant === "decipher" ? "text-primary" : "text-foreground"; } function buildRevealFrames( segments: string[], stagger: number, ): SegmentFrame[] { return segments.map((segment, index) => ({ content: segment, isRevealed: true, key: `${segment}-${index}`, style: { animationDelay: `${index * stagger}ms`, }, })); } function buildIndexOrder( direction: AnimatedTextDirection, length: number, ): number[] { if (direction === "end") { return Array.from({ length }, (_, index) => length - index - 1); } if (direction === "random") { return Array.from({ length }, (_, index) => index).sort( () => Math.random() - 0.5, ); } if (direction === "center-out") { const center = (length - 1) / 2; return Array.from({ length }, (_, index) => index).sort((left, right) => { const leftDistance = Math.abs(left - center); const rightDistance = Math.abs(right - center); if (leftDistance === rightDistance) { return left - right; } return leftDistance - rightDistance; }); } return Array.from({ length }, (_, index) => index); } function buildRevealPlan( direction: AnimatedTextDirection, length: number, randomness: number, ): number[] { const orderedIndices = buildIndexOrder(direction, length); const revealPlan = Array.from({ length }, () => 0); const jitterRange = Math.max(0, Math.round(randomness * 4)); orderedIndices.forEach((segmentIndex, revealIndex) => { const jitter = jitterRange > 0 ? Math.floor(Math.random() * (jitterRange + 1)) : 0; revealPlan[segmentIndex] = revealIndex + jitter; }); return revealPlan; } function useRevealProgress(active: boolean, length: number, stagger: number) { const [progress, setProgress] = React.useState(() => (active ? 0 : length)); const [revealKey, setRevealKey] = React.useState({ active, length, stagger }); if ( revealKey.active !== active || revealKey.length !== length || revealKey.stagger !== stagger ) { setRevealKey({ active, length, stagger }); setProgress(active ? 0 : length); } React.useEffect(() => { if (!active) { return; } const revealInterval = window.setInterval( () => { setProgress((current) => { if (current >= length + 4) { window.clearInterval(revealInterval); return current; } return current + 1; }); }, Math.max(16, stagger), ); return () => { window.clearInterval(revealInterval); }; }, [active, length, stagger]); return progress; } function useMatrixFrame({ active, progress, randomCharacters, revealPlan, segments, }: { active: boolean; progress: number; randomCharacters: string; revealPlan: number[]; segments: string[]; }) { const [matrixFrame, setMatrixFrame] = React.useState(() => segments.map(() => getRandomMatrixGlyph(randomCharacters)), ); React.useEffect(() => { if (!active) { return; } setMatrixFrame(segments.map(() => getRandomMatrixGlyph(randomCharacters))); const scrambleInterval = window.setInterval(() => { setMatrixFrame((current) => current.map((glyph, index) => { const isWhitespace = /^\s+$/.test(segments[index] ?? ""); const isRevealed = progress >= (revealPlan[index] ?? 0); if (isWhitespace || isRevealed) { return glyph; } return getRandomMatrixGlyph(randomCharacters); }), ); }, 48); return () => { window.clearInterval(scrambleInterval); }; }, [active, progress, randomCharacters, revealPlan, segments]); return matrixFrame; } function buildOldSchoolFrames({ matrixFrame, progress, randomCharacters, revealPlan, segments, variant, }: { matrixFrame: string[]; progress: number; randomCharacters: string; revealPlan: number[]; segments: string[]; variant: Exclude<AnimatedTextVariant, "reveal">; }): SegmentFrame[] { return segments.map((segment, index) => { const isWhitespace = /^\s+$/.test(segment); const revealStep = revealPlan[index] ?? 0; const isRevealed = progress >= revealStep; let content = ""; if (variant === "matrix" || variant === "decipher") { content = isWhitespace ? segment : isRevealed ? segment : (matrixFrame[index] ?? getRandomMatrixGlyph(randomCharacters)); } else if (isRevealed) { content = segment; } return { content, isRevealed, key: `${segment}-${index}`, }; }); } function useAnimatedTextFrames({ direction, randomCharacters, randomness, segments, stagger, variant, }: { direction: AnimatedTextDirection; randomCharacters: string; randomness: number; segments: string[]; stagger: number; variant: AnimatedTextVariant; }): SegmentFrame[] { const isOldSchool = variant !== "reveal"; const revealPlan = React.useMemo( () => isOldSchool ? buildRevealPlan(direction, segments.length, randomness) : Array.from({ length: segments.length }, (_, index) => index), [direction, isOldSchool, randomness, segments.length], ); const progress = useRevealProgress(isOldSchool, segments.length, stagger); const matrixFrame = useMatrixFrame({ active: variant === "matrix" || variant === "decipher", progress, randomCharacters, revealPlan, segments, }); return React.useMemo(() => { if (!isOldSchool) { return buildRevealFrames(segments, stagger); } return buildOldSchoolFrames({ matrixFrame, progress, randomCharacters, revealPlan, segments, variant, }); }, [ isOldSchool, matrixFrame, progress, randomCharacters, revealPlan, segments, stagger, variant, ]); } function getSegmentClasses( variant: AnimatedTextVariant, isRevealed: boolean, ): string { if (variant === "reveal") { return "inline-block whitespace-pre opacity-0 [animation-duration:var(--vllnt-animated-text-duration)] [animation-fill-mode:forwards] [animation-name:vllnt-animated-text-reveal] [animation-timing-function:cubic-bezier(0.16,1,0.3,1)]"; } if (variant === "matrix" || variant === "decipher") { return cn( "inline-block whitespace-pre font-mono tracking-[0.08em] transition-colors duration-150", isRevealed ? "text-foreground" : "text-primary/75", ); } return "inline-block whitespace-pre font-mono"; } function getContainerClasses(variant: AnimatedTextVariant): string { if (variant === "matrix" || variant === "decipher") { return "flex flex-wrap font-mono leading-relaxed tracking-[0.08em]"; } if (variant === "terminal" || variant === "typewriter") { return "flex flex-wrap font-mono leading-relaxed"; } return "flex flex-wrap leading-relaxed"; } function AnimatedTextCursor({ cursorChar, cursorToneClass, }: { cursorChar: string; cursorToneClass: string; }) { return ( <span aria-hidden="true" className={cn( "ml-0.5 inline-block whitespace-pre font-mono [animation:vllnt-terminal-cursor-blink_1s_steps(1,end)_infinite]", cursorToneClass, )} > {cursorChar} </span> ); } export const AnimatedText = ({ className, cursor = true, cursorChar = "█", direction = "start", duration = 600, randomCharacters, randomCharactersPreset = "matrix", randomness = 0, ref, splitBy = "word", stagger = 70, text, variant = "terminal", ...props }: AnimatedTextProps & { ref?: React.Ref<HTMLParagraphElement> }) => { const resolvedRandomCharacters = getResolvedRandomCharacters( randomCharacters, randomCharactersPreset, ); const resolvedSplitBy = variant === "reveal" ? splitBy : "character"; const segments = React.useMemo( () => getSegments(text, resolvedSplitBy), [resolvedSplitBy, text], ); const segmentFrames = useAnimatedTextFrames({ direction, randomCharacters: resolvedRandomCharacters, randomness, segments, stagger, variant, }); const showCursor = cursor && variant !== "reveal" && segmentFrames.some((frame) => !frame.isRevealed); const cursorToneClass = getCursorToneClass(variant); return ( <p aria-label={text} className={cn(getContainerClasses(variant), className)} ref={ref} style={{ ["--vllnt-animated-text-duration" as string]: `${duration}ms`, }} {...props} > {segmentFrames.map((segmentFrame) => ( <span aria-hidden="true" className={getSegmentClasses(variant, segmentFrame.isRevealed)} key={segmentFrame.key} style={segmentFrame.style} > {segmentFrame.content} </span> ))} {showCursor ? ( <AnimatedTextCursor cursorChar={cursorChar} cursorToneClass={cursorToneClass} /> ) : null} </p> ); }; AnimatedText.displayName = "AnimatedText";

Stories

Explorez chaque variante et etat dans le Storybook interactif :

Apercu

Basculez entre clair et sombre pour inspecter l'apercu Storybook integre.

Dependances

  • @vllnt/ui@^0.3.0